As of late I've been focusing on the type of work that is more likely to grab the attention of employers. The hand drawn stuff is great, but around here i's more clean, simple work that truly showcases compatibility with opportunities. So Introducing my new design portfolio!
It's still probably going to show animation, but the cleaner, more professional looking sort. I'll want to still do the drawing and animating, but I need to make things that get the attention I want.
Design and Animation? And Video Editing? If I can prove myself as a generalist, I'm applicable to more places and situations. But first I have to advertise myself effectively.
Still, you should never stop doing what you love.
Ladies and gentlemen, I am proud to present: my latest and greatest reel! I am very happy with how it turned out.
Whenever I speak to people about creating reels, one thing I've always heard is that you should be clear in showing one type of work. So if you want to do animation, do animation. If it's motion graphics, show motion graphics. However, I am pretty wide spread in what I do, and it isn't really easy to put things in different specific categories. Technically, it's all animation. And there's editing in all my videos regardless of its goal or focus. And aspects of motion graphics leak into other works, like how to handle transitions and presentation.
I wanted to create a reel soon, because I was thinking of beefing up other aspects of my skill set. So instead of making excuses, I decided to make a reel with what I had, dividing the work, but making it all feel like one cohesive piece. And I did that by merging techniques with other works.
I figured. Let's make the demo reel a sample itself. The videos are videos I made, but the reel itself, what I do in combining videos and transitioning it from one to another... that is the sample of what I'm capable of in video.
To be honest, some videos are really old on there. But rather then just slapping them in there, I divide the footage into layers, have them come in as sequences, and then they play out.
And of course, there's the animation in the beginning, with Mr Dan leaning on the tv and all that. Thought adding something new would further push this being a new level of sorts.
Did you like the TV static transitions? Haha.
Hello, hello. It's been a while since an update. I really should get better at that.
It's been a busy couple of months. Working at Xpress, participating in DePaul's latest MayDay, and being a voice in my pal's Mario animation. Wow!
I voiced Toad again, as before. I was a fan of sprite fan-imation before, so it's pretty cool that I could be involved with something like that. Plus "Itony" is one of the few people still keeping it alive, which is pretty neat in itself.
And I knew him in college, so I can tell that this is very much a product of his, haha.
It's kind of strange how, lately, everyone seemed to find themselves busy with their own thing all at the same time, so I've been thinking of focusing even more myself. I had been working and improving in my own way, but I think I should learn things outside of my realm, and become more applicable as a creative in other areas as well. I guess I'm just not sure where to focus on that.
Lynda.com is a site I've been using to sort of teach myself more and more things. It's pretty neat, and I had recently learned that certificates you get there from completion are added onto your LinkedIn profile as actual certificates! Wow! It's pretty encouraging, and I would like to learn more and more. The only thing is that it can be kind of daunting, not knowing what exactly it is you should be watching or studying.
Not only is it a matter of spending time to watch, but also figuring out what skills you can pick up and be able to show that you're capable, that works with what you already know, and that people would even care to have. Is it too late to learn to code sites? Is it even an asset? Is it one that you can prove you know enough of? Would your time be better off spent learning something else, or enforcing something you already know? These questions just add more questions. I admit that I'm not a fan.
But it's something to figure out, I suppose.
The YuGiOh collabration the me and (apparently) 200 + other animators worked on is finally out! Actually, it's been a week, but I've been busy.
I've been using a plug-in in After Effects called "Rubber Hose", that basically combines the puppet tool with functioning anchor points. I've been playing around with it a bit and hope to get comfortable enough with it to make really good stuff. Other then that, working, went out of the country for a bit, other things.
You might recognize the guy in the middle from another cartoon I made.
That walk cycle was my first attempt at all with the program, so it's pretty bleh.
Anastasia animate project is still kind of in the air still, and maybe a SEGA related project might be made. Joined the Sonic Shorts Discord that has animators and creators I remember watching since Middle School. That's going waaaay back.
Waaay past cool. Woah.
This is not Yu Gi Oh.
This is my reanimated shot from the movie Anastasia. For the ANASTASIA RE-ANIMATE project, a bunch of talented animators are recreating the singing in the ballroom scene. I got the bit where she's bowing at the stairs with the camera from her back.
I actually just found another fellow Anastasia animator. I like!
My shot's pretty short, and has the music in it, so I figured it'd be less jarring to show in gif form.
As for the YuGiOh title, that YuGiOh collab I did earlier should be finished and out soon. It should be pretty good. And it sounds like it turned out pretty long. Woah. Soon!
There's an online collab project called the 'Anastasia Reanimate' Project, with the deadline being near December. We'll be recreating the song scene in the ballroom. Going for a Schulz aesthetic.
The YugiOh Reanimate project is nearly complete, should be up by January, or sometime around then. I submitted sometime ago, but other shots are still being round up.
AND. I'll be going to CtnX this year! A convention by animators, for animators! I'm looking forward to it!
And if you're new to the website, welcome! Hopefully you've seen my demo reel, and had a look at other works I've done.
If you'd like to reach me or ask me anything, feel free to email me at firstname.lastname@example.org
In my never ending search on what to do in improve myself an my portfolio, I started reflecting on perhaps maybe having a presense on tumblr. A lot of artists go on there, and have great samples of character design and line work and whatever else they seem to be amazing at. So I decided to create one myself, titled 'Draws Danny'
'Danny draws' would probably definitly already be taken. I guess no one else thought to just... change the order.
Since bubblebros is my online portfolio, I can't really put 'process of' or doodles on here. Which is a shame, because that's where I get a lot of my practice from: works I create out of random fancies. So this tumblr page will be a place where I can do that. It might be mostly gifs, mostly sketches, but it's basically a place where I can put up whatever. I don't know how often I will post, hopefully more then I have been here.
I really like the effect gifs having in showcasing. I wonder if I should do that with motion graphics...
Today is a good day. Taking away from my YuGiOh collab gif post, I decided to create a similar presentation with most of my 2-D works! Now I can showcase animation without having to sit people down and press play!
It may not sound like much of a change, but the fact that sound doesn't matter, no loading is required and gifs can be looked at quickly and are able to highlight key moments without having to scrub through..... I think it might be a good new way to showcase highlights.
And something I thought of after but put in; if you want to see the video in it's entirety, you can click on the gif itself and be directed to the video in a new tab! Honestly though, the gif's purpose is to show you the best from the video, so suppose the mechanic is only there for those who might be a bit curious.
Is the Jurassic Eel one too bloody to showcase? Sorry if it makes people uncomfortable, it was an Adult Swim product after all. Might do something similar with the motion graphics/3D pages. Only time will tell.
It's been a while huh. I think we're at three months now inbetween posts. I've beem busy with a part time job, an internship, gaming on my off time and the YugiOh Reanimate project.
A lot of people who made a shot or some have made videos that showcase what they made, and compare it to the original. All of my shots however. Are a second long.
Look at that! No pressing play, or anything necessary. These are all the shots, and the deadline, last I checked. Was the 30th of this month. I don't know when the collab will be out, but you'll definitly hear from me when it is!
Maybe I should do this with all my animations...
Tom Taylorson of Mass Effect Androemeda voiced that character from my Capstone?? I think it's cool.
I've been thinking of getting into animating with Photoshop, since Alex Grigg apparently did, and made a cartoon bit on CN. So that was my first real recent attempt.
I'm happy about the first transition, but the second isn't all that great. I drew that second pose just to follow the first, but the second was drawn for posing-sake. Something to note; draw poses that are awesome, and then have the betweens be the after thought.
His shot was like the second one I believe? I'm going to look further into the Photoshop process. I like the freedom Photoshop gives with lines and all that.
Still interning, still working.