This is not Yu Gi Oh.
This is my reanimated shot from the movie Anastasia. For the ANASTASIA RE-ANIMATE project, a bunch of talented animators are recreating the singing in the ballroom scene. I got the bit where she's bowing at the stairs with the camera from her back.
I actually just found another fellow Anastasia animator. I like!
My shot's pretty short, and has the music in it, so I figured it'd be less jarring to show in gif form.
As for the YuGiOh title, that YuGiOh collab I did earlier should be finished and out soon. It should be pretty good. And it sounds like it turned out pretty long. Woah. Soon!
There's an online collab project called the 'Anastasia Reanimate' Project, with the deadline being near December. We'll be recreating the song scene in the ballroom. Going for a Schulz aesthetic.
The YugiOh Reanimate project is nearly complete, should be up by January, or sometime around then. I submitted sometime ago, but other shots are still being round up.
AND. I'll be going to CtnX this year! A convention by animators, for animators! I'm looking forward to it!
And if you're new to the website, welcome! Hopefully you've seen my demo reel, and had a look at other works I've done.
If you'd like to reach me or ask me anything, feel free to email me at firstname.lastname@example.org
In my never ending search on what to do in improve myself an my portfolio, I started reflecting on perhaps maybe having a presense on tumblr. A lot of artists go on there, and have great samples of character design and line work and whatever else they seem to be amazing at. So I decided to create one myself, titled 'Draws Danny'
'Danny draws' would probably definitly already be taken. I guess no one else thought to just... change the order.
Since bubblebros is my online portfolio, I can't really put 'process of' or doodles on here. Which is a shame, because that's where I get a lot of my practice from: works I create out of random fancies. So this tumblr page will be a place where I can do that. It might be mostly gifs, mostly sketches, but it's basically a place where I can put up whatever. I don't know how often I will post, hopefully more then I have been here.
I really like the effect gifs having in showcasing. I wonder if I should do that with motion graphics...
Today is a good day. Taking away from my YuGiOh collab gif post, I decided to create a similar presentation with most of my 2-D works! Now I can showcase animation without having to sit people down and press play!
It may not sound like much of a change, but the fact that sound doesn't matter, no loading is required and gifs can be looked at quickly and are able to highlight key moments without having to scrub through..... I think it might be a good new way to showcase highlights.
And something I thought of after but put in; if you want to see the video in it's entirety, you can click on the gif itself and be directed to the video in a new tab! Honestly though, the gif's purpose is to show you the best from the video, so suppose the mechanic is only there for those who might be a bit curious.
Is the Jurassic Eel one too bloody to showcase? Sorry if it makes people uncomfortable, it was an Adult Swim product after all. Might do something similar with the motion graphics/3D pages. Only time will tell.
It's been a while huh. I think we're at three months now inbetween posts. I've beem busy with a part time job, an internship, gaming on my off time and the YugiOh Reanimate project.
A lot of people who made a shot or some have made videos that showcase what they made, and compare it to the original. All of my shots however. Are a second long.
Look at that! No pressing play, or anything necessary. These are all the shots, and the deadline, last I checked. Was the 30th of this month. I don't know when the collab will be out, but you'll definitly hear from me when it is!
Maybe I should do this with all my animations...
Tom Taylorson of Mass Effect Androemeda voiced that character from my Capstone?? I think it's cool.
I've been thinking of getting into animating with Photoshop, since Alex Grigg apparently did, and made a cartoon bit on CN. So that was my first real recent attempt.
I'm happy about the first transition, but the second isn't all that great. I drew that second pose just to follow the first, but the second was drawn for posing-sake. Something to note; draw poses that are awesome, and then have the betweens be the after thought.
His shot was like the second one I believe? I'm going to look further into the Photoshop process. I like the freedom Photoshop gives with lines and all that.
Still interning, still working.
I guess I broke the pattern of updating the blog here every month. But only by another month, so it isn't that bad.
Yugioh Reanimate should be done.... May maybe? By the end of this year at least, not too sure, only a few shots left there. Don't know if I'll be animating more myself, been more busy.
Right now I am working both at an internship and as a barista part-time, so I guess that's why I've been pretty busy. As long as I'm working on video man. Gotta keep going and eventually find your place.
I'm the best! (Toad impression)
Along with the whole YGO reanimate project, and some other side things I don't want to discuss, I DO want to mention that my voice will be featured in an upcoming Mario animated bit on Youtube.
The creator of this video, and other ones with similar style, will have me voicing the lovable, mushroom man Toad, for a surprise (?) video coming out soon. Soon might be two months though, but I am still pretty excited about it. I've known the man behind these Mario shorts for a while, and am happy to collab with him. And like I said, it'll be a while, but I'm still pretty excited.
Oddly enough, it'll probably be out around the same time the YGO thing is out, just out of pure coincidence. How about that?
The YGO project could still use animators for the project, if you're interested. http://ygoreanimate.tumblr.com/
Also I have my own domain now. Isn't that cool?
For a while I've been struggling with finding a program I could easily draw with. I like the curves and smoothing flash does, but there's no flexibilty with brush size. Photoshop has brush size but no smoothing as far as I knew. Illustrator isn't all that free-draw friendly, and Toon Boom has a strange set for the brush look (essentials at least).
While in a 3-D class i took for the sake of review, I saw an amazing looking animation, and heard it was Clip Studio Paint. A few days later there was a 63% off sale. What luck!
I'm not sure if I will be focusing on digital paint, or what exactly my next focus will be, but if I ever plan on doing a digital drawing, Clip Studio Paint is what I'm using.
They even have cool backgrounds!
This program is more so for manga artists it seems, but I like flexibilty in my drawings, and I do draw from time to time. I just wouldn't as much because of frustration with the way lines would look. Again, depending on what I focus on, we might see more...
My hair's not that spiky. If you're gonna do a cartoon, you gotta exaggerate!
Evening everyone. It surprises me time and time again when my mind wanders into thinking about posting here, and how it always tends to be about a month since the last one. Is it an internal clock of sorts? A force of habit? Who knows.
The daily 3-D post slowly became a every 2 days, and then longer, as my attention streached from a piece every now and then to working on a project for a 3-D class. As a result I have finished a small 3-D short, the video you see above. Just some interacting in the desk, making a shape come alive. It's posted on the 3-D tab as well.
I now have an un-ani-related part time job, so my animation efforts will be limited to projects, random fancies I might have (hey you never know [Clip Studio Paint I'm looking at you]) and applying to career based things while I make some money on the side. I held off on non-ani-related working for a while because I wanted to focus on applying to ani jobs and improving my portfolio. However, I feel as though I hit a wall and won't necessarily get better without more experience, and that comes from applying and your own projects. Also since I've got a handle on the cover letter/resume writing I can now do both without feeling I'm neglecting one or the other. And I need money, man. Money, money, money.
Finished my YGO reanimate shots, so I'm on the list! Check it out!
It's possible that I might do more, if I feel like I have the time and energy. At this point they only need more second-length shots, but still, being a part of a group effort is a great thing!
And the ol' Overwatch of course. All work and no play...